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Tekken ludicrously still has over 2 million monthly users according to Katsuhiro Harada and says 85 percent of fighting game players are ‘casual’



That’s a great sign for a game that released 4 years ago








Tekken 7 is one of the few fighting games this generation that appears to have cultivated and grown its competitive community significantly year after year, and it looks like many of them are sticking around for the long haul.






Katsuhiro Harada, the longtime director of the Tekken series, recently shared some of his “top secret statistics” on the latest episode of Harada’s Bar where he revealed that millions of players are still checking into the title on a regular basis, which is pretty outstanding for a fighting game.









This particular episode appears to have been recorded before Tekken 7 reached 7 million copies sold worldwide, as Harada says it was still at 6 million though it’s what he said afterwards that is of far more interest.


According to the director, one-third of players who’ve purchased Tekken 7 are still at the very least monthly users.


If your math skills have been knocked out of your head from getting hit with too many Electric Wind God Fists, that equates to at least 2 million players booting up the title each month, which is pretty ridiculous for a few reasons.


To help put that in perspective a bit, this is like if every single person who bought Marvel vs. Capcom: Infinite plus 400,000 more people were actively enjoying the game on a regular basis.


Unfortunately, we don’t really have a way to compare that with its competition directly, but those numbers likely put it at or near the top when compared to the likes of Street Fighter 5, Mortal Kombat 11, Dragon Ball FighterZ and Super Smash Bros. Ultimate.


Perhaps exploring the Steam player count could extrapolate some sort of rough estimate. That’s so many steps removed, however, that I don’t feel comfortable using them.


While that barely scratches the surface of something like Fortnite’s crazy 78 million monthly players in 2018, this feat is pretty remarkable if Harada’s numbers are correct.


It’s even more impressive for a game that’s approaching it’s four-year anniversary since it released on console, and goes to show that Tekken 7 has had some of the best staying power the FGC has seen in recent history.


Another interesting stat that came out of Harada’s mouth in the episode is when he talks about just how heavily the scales are tipped in the favor of casual players.


Around 85 percent of all fighting game players are ‘casual’ according to Harada though he doesn’t exactly describe what he means by that phrase.


If he’s referring to people who play without entering tournaments and such, that would certainly make sense for pretty much any genre of video game.


Just because something like Mario Kart sells millions upon millions of copies doesn’t mean that there’s that many players out there trying to set the world record in time trials for example.


Should we combine some of these stats together, 15 percent of 7 million equals out to over 1 million competitive Tekken 7 players in total.


If each and every one of them still play each month, that’s still only half of the active user base four years in and is a healthy outlook no matter how you shake it.


Pushing numbers like these, it’s certainly still in the realm of possibility that Tekken 7 could receive a fifth season of DLC content at some point though we’ll have to wait and see about that.


We previously touched on Harada’s other discussions about how he uses all of this and community responses to help balance the game despite what the hard data may say.


You can check out the full episode below.











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